1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 /** 18 * @addtogroup Asset 19 * @{ 20 */ 21 22 /** 23 * @file asset_manager.h 24 */ 25 26 module android.ndk.asset_manager; 27 28 import core.sys.posix.sys.types; 29 30 import arsd.jni; 31 import android.ndk; 32 33 extern (C): 34 nothrow: 35 @nogc: 36 37 struct AAssetManager; 38 /** 39 * {@link AAssetManager} provides access to an application's raw assets by 40 * creating {@link AAsset} objects. 41 * 42 * AAssetManager is a wrapper to the low-level native implementation 43 * of the java {@link AAssetManager}, a pointer can be obtained using 44 * AAssetManager_fromJava(). 45 * 46 * The asset hierarchy may be examined like a filesystem, using 47 * {@link AAssetDir} objects to peruse a single directory. 48 * 49 * A native {@link AAssetManager} pointer may be shared across multiple threads. 50 */ 51 52 struct AAssetDir; 53 /** 54 * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if 55 * it were a single directory. The contents are populated by the 56 * {@link AAssetManager}. 57 * 58 * The list of files will be sorted in ascending order by ASCII value. 59 */ 60 61 struct AAsset; 62 /** 63 * {@link AAsset} provides access to a read-only asset. 64 * 65 * {@link AAsset} objects are NOT thread-safe, and should not be shared across 66 * threads. 67 */ 68 69 /** Available access modes for opening assets with {@link AAssetManager_open} */ 70 enum 71 { 72 /** No specific information about how data will be accessed. **/ 73 AASSET_MODE_UNKNOWN = 0, 74 /** Read chunks, and seek forward and backward. */ 75 AASSET_MODE_RANDOM = 1, 76 /** Read sequentially, with an occasional forward seek. */ 77 AASSET_MODE_STREAMING = 2, 78 /** Caller plans to ask for a read-only buffer with all data. */ 79 AASSET_MODE_BUFFER = 3 80 } 81 82 /** 83 * Open the named directory within the asset hierarchy. The directory can then 84 * be inspected with the AAssetDir functions. To open the top-level directory, 85 * pass in "" as the dirName. 86 * 87 * The object returned here should be freed by calling AAssetDir_close(). 88 */ 89 AAssetDir* AAssetManager_openDir (AAssetManager* mgr, const(char)* dirName); 90 91 /** 92 * Open an asset. 93 * 94 * The object returned here should be freed by calling AAsset_close(). 95 */ 96 AAsset* AAssetManager_open (AAssetManager* mgr, const(char)* filename, int mode); 97 98 /** 99 * Iterate over the files in an asset directory. A NULL string is returned 100 * when all the file names have been returned. 101 * 102 * The returned file name is suitable for passing to AAssetManager_open(). 103 * 104 * The string returned here is owned by the AssetDir implementation and is not 105 * guaranteed to remain valid if any other calls are made on this AAssetDir 106 * instance. 107 */ 108 const(char)* AAssetDir_getNextFileName (AAssetDir* assetDir); 109 110 /** 111 * Reset the iteration state of AAssetDir_getNextFileName() to the beginning. 112 */ 113 void AAssetDir_rewind (AAssetDir* assetDir); 114 115 /** 116 * Close an opened AAssetDir, freeing any related resources. 117 */ 118 void AAssetDir_close (AAssetDir* assetDir); 119 120 /** 121 * Attempt to read 'count' bytes of data from the current offset. 122 * 123 * Returns the number of bytes read, zero on EOF, or < 0 on error. 124 */ 125 int AAsset_read (AAsset* asset, void* buf, size_t count); 126 127 /** 128 * Seek to the specified offset within the asset data. 'whence' uses the 129 * same constants as lseek()/fseek(). 130 * 131 * Returns the new position on success, or (off_t) -1 on error. 132 */ 133 off_t AAsset_seek (AAsset* asset, off_t offset, int whence); 134 135 /** 136 * Seek to the specified offset within the asset data. 'whence' uses the 137 * same constants as lseek()/fseek(). 138 * 139 * Uses 64-bit data type for large files as opposed to the 32-bit type used 140 * by AAsset_seek. 141 * 142 * Returns the new position on success, or (off64_t) -1 on error. 143 */ 144 off64_t AAsset_seek64 (AAsset* asset, off64_t offset, int whence); 145 146 /** 147 * Close the asset, freeing all associated resources. 148 */ 149 void AAsset_close (AAsset* asset); 150 151 /** 152 * Get a pointer to a buffer holding the entire contents of the assset. 153 * 154 * Returns NULL on failure. 155 */ 156 const(void)* AAsset_getBuffer (AAsset* asset); 157 158 /** 159 * Report the total size of the asset data. 160 */ 161 off_t AAsset_getLength (AAsset* asset); 162 163 /** 164 * Report the total size of the asset data. Reports the size using a 64-bit 165 * number insted of 32-bit as AAsset_getLength. 166 */ 167 off64_t AAsset_getLength64 (AAsset* asset); 168 169 /** 170 * Report the total amount of asset data that can be read from the current position. 171 */ 172 off_t AAsset_getRemainingLength (AAsset* asset); 173 174 /** 175 * Report the total amount of asset data that can be read from the current position. 176 * 177 * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does. 178 */ 179 off64_t AAsset_getRemainingLength64 (AAsset* asset); 180 181 /** 182 * Open a new file descriptor that can be used to read the asset data. If the 183 * start or length cannot be represented by a 32-bit number, it will be 184 * truncated. If the file is large, use AAsset_openFileDescriptor64 instead. 185 * 186 * Returns < 0 if direct fd access is not possible (for example, if the asset is 187 * compressed). 188 */ 189 int AAsset_openFileDescriptor (AAsset* asset, off_t* outStart, off_t* outLength); 190 191 /** 192 * Open a new file descriptor that can be used to read the asset data. 193 * 194 * Uses a 64-bit number for the offset and length instead of 32-bit instead of 195 * as AAsset_openFileDescriptor does. 196 * 197 * Returns < 0 if direct fd access is not possible (for example, if the asset is 198 * compressed). 199 */ 200 int AAsset_openFileDescriptor64 (AAsset* asset, off64_t* outStart, off64_t* outLength); 201 202 /** 203 * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not 204 * mmapped). 205 */ 206 int AAsset_isAllocated (AAsset* asset); 207 208 // ANDROID_ASSET_MANAGER_H 209 210 /** @} */